![]() His win rate took a dip after the 7.21d, but he is still one of the most successful heroes in pubs and is absolutely worth playing. ![]() Moreover, he doesn’t need many items to be effective at it. He has great lane presence and can start ganking as soon as level 6. Appearing in more than a third of all 5k+ games, this hero looks like he was specifically designed for the offlane role. Luckily, there are many heroes who are capable of spearheading ganks in the early game, making for a decently diverse offlane meta. Playing reactively for the whole game rarely works out, and you absolutely need to be able to make moves around the map. Professional teams and individual players are typically looking for an offlaner that offers both good utility and damage, while being relatively gold and experience independent, or capable of securing his own farm early on.Įvery lineup needs a space creating hero that their team can group up on and start applying pressure. Jsyk, lvl 25 Enchantress with 100hp regen and 30 armor(Shiva+Assault cuirass, for example)(and no slow passive and aura) can easily tank damage of 3 lvl 25 Chaos knights during the 45 seconds.In our article about Mars, we discussed how the offlane meta is currently returning back to its glory days, at least in a sizable percentage of games. Even the worst str stat heroes like Pugna or Enchantress would be as tanky as their more stat-rich teammates. Level 1 Chemical rage grants up to 1250 regenerated health - its the health the owner would get when you'll damage himwithout killing in 25 seconds(duration of the skill).Īs you can see - everytime you'll try to fight the guy - he'll always have a giant health pool ahead, so thats why you should focus him with burst damage, instead of trying to slowly chip off all his health in "fair 1vs1 fight". You can't kill them no matter how hard you'll try. Players with Chemical Rage are simply invincible to underfarmed, low level enemies. The most problems you guys have are about countering the overfed enemies. when the player gets 1.0 BAT, which is insanely fast. The problems with Chemical rage are about the lvl 16 games. Level 1 regeneration is considerably low, so with enough firepower, you can easily outfight the guy. The only possible problem with it, is when high damaging, low BAT heroes take it(Treant Protector for example). The player simply wouldn't have enough time to actualize the regen\attack speed bonus. make chemical rage an OP ability.Ĭhemical rage is NOT OP, since it could be easily countered with enough burst damage(see - Lifebreak+amplification combo). I used to play chemical rage chars, but i don't anymore because of the fact that it becomes verry boring to just be an unstoppable killing machine at lvl6 and just march through the enemy towers until you win. ![]() during chemical rage you are basically unstoppable unless the whole enemy team jumps you, and even then you have a verry big chance to take at least 2 of them with you without effort. Chemical rage gives decent mana regen, insane pushing when combined with any cleave because of it's hp regen and Batkt reduction and the fact that you can be in chemical rage for more then half the time you're in the game. Usually this just means that the team with the most chemical rage builds is the team that wins in my expierence. Now, lets see how it works on chars that do have a good kit and good stats. Chemical rage is usually an ability on a character that has crap stats and crap abilities accept for the fact he can make money easely, the only reason it is not overpowered in normal dota is because of the crappy kit alchemist has.
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